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SiliconGeek (December 31, 1969 at 6:59 pm)
Totally awesome! This takes me back to the glory days of the code gods.... I salute you Future Crew!
deizi1 (December 31, 1969 at 6:59 pm)
i am not an atomic playboy. epic.
XyliMAINDemoParty3 (December 31, 1969 at 6:59 pm)
The best of the best
dfsigjsdsdjfsoifjsdf (December 31, 1969 at 6:59 pm)
Vai että tällästä '93.
orizondelu (December 31, 1969 at 6:59 pm)
This was a shockin trip... I learned how to use trackers by listening and studying PM's Second Reality...Thanks again for putting this here.
orizondelu (December 31, 1969 at 6:59 pm)
This is HISTORY!
aok123 (December 31, 1969 at 6:59 pm)
Phew!!! Brought back a lot of memories! I just threw away my 3 GUS (red wafer boards) cards and the old 286 and 486 they were on. I remember sitting in the dark watching the beginning of this demo - the ship flying overhead really sounded like it was flying over my head thanks to Q-Sound (remember that technology?). Thanks for posting!
78flex (December 31, 1969 at 6:59 pm)
I think some of them started Futuremark (makers of the 3DMark benchmarks) and some went to Remedy (Death Rally, Max Payne). Not sure who went where, though.
asicdathens (December 31, 1969 at 6:59 pm)
I never said D3D is programming "from scratch".
olppa1 (December 31, 1969 at 6:59 pm)
DirectX is not "from scratch". Modern graphic cards+directX make many crucial calculations for you. Old school you coded your own polygon etc fillers from scratch. Your own asm code actually did put every pixel on screen. Inner loops had to be fast. -) Ofcourse effects in demos were precalculated as much as possible.These Future Crew guys worked on some gfx card, after that dont know where they went.. |